GTA5 mod conversion
PulseConvert
Convert vehicle mods into FiveM resources, review fixes, and use the optional browser helper.
Open PulseConvertConversion workflows and individual tools
Find detailed instructions, feature explanations, requirements, testing and troubleshooting. Rollout labels distinguish operational, preview, and untested features.
Showing 57 of 57 guides
Emergency
Converts vehicle ELS configs between classic ELS, MISS-ELS, oELS and z_els.
View guideTurns your siren sounds into a ready-to-stream audio resource.
View guideDraw flash patterns for up to 20 siren lights, watch them play, export the siren settings.
View guideDesign rear chevron panels in any colours, angle and stripe width.
View guideServer
A live mirror of your server: browse every file, see the health of the whole server and keep a history of snapshots.
View guideFill in a form and get a clean server.cfg for vanilla, ESX, QBCore or Qbox.
View guidePaste resmon output and see which resources eat CPU and memory, worst first.
View guideSquare, rounded, round or custom minimaps that keep their shape on every screen.
View guideVehicles
Cross-checks vehicles, carvariations, carcols and handling so a car spawns the first time.
View guideTurns a separated 3D model into a structured GTA V and FiveM vehicle using your donor fragment.
View guideEdit handling.meta with plain labels and hints, or compare two cars side by side.
View guidePulls every spawn code out of a car pack with its name, make and class.
View guideChecks model names against vanilla GTA and names Pulse Convert has already issued.
View guideFinds modkit, siren and light IDs that clash between resources and renumbers them.
View guideBuilds the modkit carcols.meta and carvariations.meta for a car with tuning parts.
View guideRenames spawn codes across a car pack so they follow one pattern.
View guideTry paint colours and finishes on a live 3D car and grab the colour for your scripts.
View guideRemoves badges and emblems from a vehicle model. Pick the parts in a 3D preview and download the cleaned .yft.
View guideResources
Finds manifest mistakes that stop resources from starting or silently skip files.
View guideBuilds an fxmanifest.lua from where the files in a zip actually sit.
View guideMaps which resources depend on which, spots loops and gives a safe start order.
View guideShows what your server streams to players, what is too big and what is streamed twice.
View guideMaps
Checks a map or interior for missing collision, duplicate names and hash clashes.
View guideCombines several map placement files into one, with LOD links and extents kept right.
View guideCombines several archetype files into one and skips duplicate names.
View guideJoins several collision files into one composite collision.
View guideJoins several static models into one and reuses matching shaders.
View guideJoins scenario point files and remaps their lookup tables and chains.
View guideTurns a Menyoo or Map Editor map into a ymap you can stream.
View guideFinds map packs that edit the same map files and merges them into one fix resource that loads last.
View guideTurns loose prop models into a ready resource with a .ytyp that uses each model's real size.
View guideTurns a .glb model into a streamable GTA prop with textures, collision, a .ytyp and a manifest.
View guideDesign
Open a texture dictionary, recolour or replace textures, and save a working .ytd. Enhanced (gen9) files are converted to the legacy format FiveM uses.
View guideRacing stripes, pinstripes and side fades for liveries.
View guideDraws a car's UV layout so you have a blank template to paint a livery on.
View guidePaint, stamp logos and add text straight onto a 3D car, then export the livery.
View guideLook at a vehicle, outfit or weapon in 3D and swap its textures to preview changes.
View guideClothing
Turns a logo into a stitched patch with thread texture, normal and specular maps.
View guideTurns artwork into a tattoo pack with overlays, manifest and a test command.
View guideTurns loose clothing models and textures into a ready-to-stream addon clothing pack.
View guideCombines several clothing packs into one without numbering clashes.
View guideCore workflow
Convert supported GTA V/FiveM source files or URLs into generated resources.
View guideApply category-specific optimization to supported assets and inspect the reported changes.
View guideRe-check metadata on an existing converted resource without renaming models or changing textures.
View guideConversion types
Upload a vehicle or paste a gta5-mods.com link. Broken files auto-fixed, textures split correctly, handed back as a server-ready resource.
View guideUpload a loose prop pack (crates, signs, standalone objects) or paste a gta5-mods.com link. We addon-rename each one against a collision-safe hash history and generate the .ytyp registration FiveM needs to spawn them.
View guideUpload a map or interior (MLO) resource, or paste a gta5-mods.com link. We wire the this_is_a_map manifest flag and register any bundled .ytyp, without renaming anything the .ymap placements reference.
View guideUpload an EUP/clothing pack organized by component (uppr, lowr, feet, etc.) or paste a link. We rename every drawable into FiveM's real addon-clothing naming convention and generate the registration meta.
View guideUpload a full weapon mod (a new gun with its own weapons.meta) or paste a link. We wire the real WEAPONINFO_FILE/WEAPONCOMPONENTSINFO_FILE registrations and check for name collisions - your weapon's stats stay exactly as the source authored them.
View guideUpload a standalone custom ped model (with its own peds.meta) or paste a link. We wire the PED_METADATA_FILE registration and check for name collisions - model and personality data stay exactly as authored.
View guideUpload a custom animation pack - weapon reanimations, or any other .ycd-based animation replacement - or paste a gta5-mods.com link. Handed back as a server-ready resource, with every alternative style kept intact.
View guideOptimization types
Re-run stream-heavy prop packs through a dedicated optimization pass - recompresses oversized .dds layers and re-bundles the pack as a leaner FiveM resource with the same fxmanifest layout.
View guideTake an already-converted vehicle and re-run texture shrinking and metadata validation against it. Same fxmanifest layout, same model names - just a leaner, more runtime-stable bundle.
View guideRecompress ped clothing/prop packs (mpClothes / EUP / dlc-side props) and split oversized .ytd archives - lean pack, same fxmanifest, same drawable/texture IDs.
View guideTexture-only optimization - point this at a standalone .ytd or a full resource zip and we re-encode every .dds layer against a category-appropriate cap, dropping nothing the .ydr actually references.
View guideGetting started
A conversion can begin with an upload or a supported gta5-mods.com URL.
Sign in with Discord
Sign in to create private jobs and see your conversion history.
Choose a source
Upload a vehicle archive, paste a supported source URL, or prepare a multi-car pack.
Review the detected content
Confirm the source contains actual model files and select performance options when offered.
Download the resource
After processing, download the generated FiveM resource and use the provided server.cfg line.
What conversion does
PulseConvert repairs common packaging problems while preserving source quality.
Metadata checks
Validates vehicles.meta, handling.meta, carcols.meta, carvariations.meta, model names, and resource load order.
Texture handling
Splits oversized texture dictionaries and keeps model references pointed at the correct output.
Nested archives
Finds vehicle files inside supported nested archives and reports archives that only contain images or documentation.
Pack output
Combines multiple vehicles into one resource with a generated manifest and configuration snippet.
Privacy and statistics
Jobs are private to the signed-in user and public statistics are anonymous aggregates.
Uploaded files
Uploads and generated output are temporary and removed after their retention window.
Catalog sources
Source links and original attribution remain visible. PulseConvert does not present third-party mods as its own work.
Public statistics
The public endpoint reports users, converted vehicles, indexed catalog vehicles, and fixes applied.
Browser helper
The optional userscript adds a Convert to FiveM action on supported gta5-mods.com vehicle pages.
Troubleshooting
Keep the original source available until you have tested the generated resource.
No vehicle files found
Confirm the archive contains model and metadata files, not only screenshots, readme files, or an external download shortcut.
A source URL cannot download
Open the original page and confirm the file is still public and does not require an unsupported interactive download step.
Textures are too large
Run the conversion with the appropriate performance option and review the fix log for each split dictionary.
The output does not start
Use the generated server.cfg line, preserve the output folder name, and inspect the FiveM console for the first resource error.