Convert Custom peds
Upload a standalone custom ped model (with its own peds.meta) or paste a link. We wire the PED_METADATA_FILE registration and check for name collisions - model and personality data stay exactly as authored.
Start here
Run Convert Custom peds on a copy of your source files
PulseConvert → Convert
Open the workflow: PulseConvert → Convert. If the tool is locked, check its access notice instead of assuming it is available to your account.
Prepare the exact kind of input listed for this feature: Bring a supported custom peds source archive or use an available supported download link. Keep an unchanged backup and ensure you have permission to reuse the assets.
Open the tool page and provide the requested source files and any displayed options. Check that the detected file types match the input requirement; do not replace unrelated files just to make an upload succeed.
Review the resulting files or job details. Expected outcome: For a genuinely standalone ped model - if you're instead adding clothing components onto the existing MP freemode models, use the EUP & clothing type above.
Compare the result with your original in a local editor. For resources that load in FiveM, start with an isolated test server; inspect the first client/server console error and test the asset in game before installing it for players.
Practical example
The real PED_METADATA_FILE data_file entry FiveM needs to recognize a custom ped model. Keep the original file beside the result so you can compare what changed.
Before you begin
- Bring a supported custom peds source archive or use an available supported download link.
- Check source file permissions and preserve a copy of the original.
- Choose the Custom peds category on the Convert page.
Overview of the setup
Select Custom peds
Open the Convert page and select Custom peds. Upload a standalone custom ped model (with its own peds.meta) or paste a link. We wire the PED_METADATA_FILE registration and check for name collisions - model and personality data stay exactly as authored.
Submit and review
Upload a matching archive or use a supported source URL. Inspect the detected files and select only options that apply to your resource.
Download and verify
Read the processing report and generated resource files, then verify loading and behavior in an isolated FiveM test server before production.
Features explained
What each feature does and what to check before publishing or installing the result.
Registration wired automatically
The real PED_METADATA_FILE data_file entry FiveM needs to recognize a custom ped model.
Collision-checked
The ped's model name is checked against every name Pulse Convert has already issued to another conversion.
Distinct from EUP/clothing
For a genuinely standalone ped model - if you're instead adding clothing components onto the existing MP freemode models, use the EUP & clothing type above.
If it still does not work
- If the tool rejects the input, compare your file extension and the files inside the archive to the input requirement above. Source files inside nested folders may need extra review.
- If the tool reports success but the result does not function, do not assume the file is compatible: inspect warnings, actual output names and their references, manifest files, and version compatibility.
- Review warnings and test the output before putting it on a live FiveM server.
Troubleshooting and safety checks
- No compatible files? Check that the archive contains the required game model or metadata rather than only screenshots, documentation or an unsupported nested source.
- Resource does not load? Review the job report, generated manifest and first server/client console error. Keep original files available to compare.