Convert Animation packs
Upload a custom animation pack - weapon reanimations, or any other .ycd-based animation replacement - or paste a gta5-mods.com link. Handed back as a server-ready resource, with every alternative style kept intact.
Start here
Run Convert Animation packs on a copy of your source files
PulseConvert → Convert
Open the workflow: PulseConvert → Convert. If the tool is locked, check its access notice instead of assuming it is available to your account.
Prepare the exact kind of input listed for this feature: Bring a supported animation packs source archive or use an available supported download link. Keep an unchanged backup and ensure you have permission to reuse the assets.
Open the tool page and provide the requested source files and any displayed options. Check that the detected file types match the input requirement; do not replace unrelated files just to make an upload succeed.
Review the resulting files or job details. Expected outcome: Uploaded files are private to you and deleted after processing. Catalog URL builds may be cached to speed up repeat jobs - the mod itself is never rehosted publicly.
Compare the result with your original in a local editor. For resources that load in FiveM, start with an isolated test server; inspect the first client/server console error and test the asset in game before installing it for players.
Practical example
Some packs are a bare .ycd that replaces a vanilla animation dictionary by filename, no meta needed. Others ship a weaponanimations.meta alongside it. Both convert correctly. Keep the original file beside the result so you can compare what changed.
Before you begin
- Bring a supported animation packs source archive or use an available supported download link.
- Check source file permissions and preserve a copy of the original.
- Choose the Animation packs category on the Convert page.
Overview of the setup
Select Animation packs
Open the Convert page and select Animation packs. Upload a custom animation pack - weapon reanimations, or any other .ycd-based animation replacement - or paste a gta5-mods.com link. Handed back as a server-ready resource, with every alternative style kept intact.
Submit and review
Upload a matching archive or use a supported source URL. Inspect the detected files and select only options that apply to your resource.
Download and verify
Read the processing report and generated resource files, then verify loading and behavior in an isolated FiveM test server before production.
Features explained
What each feature does and what to check before publishing or installing the result.
Handles both real-world shapes
Some packs are a bare .ycd that replaces a vanilla animation dictionary by filename, no meta needed. Others ship a weaponanimations.meta alongside it. Both convert correctly.
Splits alternative styles apart
Packs with several alternative styles for the same animation (pick one) are split into separate resources instead of silently keeping only one and discarding the rest.
No unnecessary steps
No texture work, no addon-hash renaming - animation dictionaries are not per-item unique the way vehicle models are, so this pipeline stays lightweight.
Personal, not public
Uploaded files are private to you and deleted after processing. Catalog URL builds may be cached to speed up repeat jobs - the mod itself is never rehosted publicly.
If it still does not work
- If the tool rejects the input, compare your file extension and the files inside the archive to the input requirement above. Source files inside nested folders may need extra review.
- If the tool reports success but the result does not function, do not assume the file is compatible: inspect warnings, actual output names and their references, manifest files, and version compatibility.
- Review warnings and test the output before putting it on a live FiveM server.
Troubleshooting and safety checks
- No compatible files? Check that the archive contains the required game model or metadata rather than only screenshots, documentation or an unsupported nested source.
- Resource does not load? Review the job report, generated manifest and first server/client console error. Keep original files available to compare.