Convert Maps and interiors
Upload a map or interior (MLO) resource, or paste a gta5-mods.com link. We wire the this_is_a_map manifest flag and register any bundled .ytyp, without renaming anything the .ymap placements reference.
Start here
Run Convert Maps and interiors on a copy of your source files
PulseConvert → Convert
Open the workflow: PulseConvert → Convert. If the tool is locked, check its access notice instead of assuming it is available to your account.
Prepare the exact kind of input listed for this feature: Bring a supported maps and interiors source archive or use an available supported download link. Keep an unchanged backup and ensure you have permission to reuse the assets.
Open the tool page and provide the requested source files and any displayed options. Check that the detected file types match the input requirement; do not replace unrelated files just to make an upload succeed.
Review the resulting files or job details. Expected outcome: If custom props are present with no accompanying .ytyp, you'll get a clear warning instead of silently missing props in-game.
Compare the result with your original in a local editor. For resources that load in FiveM, start with an isolated test server; inspect the first client/server console error and test the asset in game before installing it for players.
Practical example
Detected from real .ymap placement files - the standard FiveM convention for streaming a map/interior resource. Keep the original file beside the result so you can compare what changed.
Before you begin
- Bring a supported maps and interiors source archive or use an available supported download link.
- Check source file permissions and preserve a copy of the original.
- Choose the Maps and interiors category on the Convert page.
Overview of the setup
Select Maps and interiors
Open the Convert page and select Maps and interiors. Upload a map or interior (MLO) resource, or paste a gta5-mods.com link. We wire the this_is_a_map manifest flag and register any bundled .ytyp, without renaming anything the .ymap placements reference.
Submit and review
Upload a matching archive or use a supported source URL. Inspect the detected files and select only options that apply to your resource.
Download and verify
Read the processing report and generated resource files, then verify loading and behavior in an isolated FiveM test server before production.
Features explained
What each feature does and what to check before publishing or installing the result.
this_is_a_map wired automatically
Detected from real .ymap placement files - the standard FiveM convention for streaming a map/interior resource.
Placements never broken
Unlike props, nothing in a map gets addon-renamed - a .ymap references its archetypes by name, and renaming without rewriting every reference would silently break the placements. Left exactly as authored.
Missing-archetype warning
If custom props are present with no accompanying .ytyp, you'll get a clear warning instead of silently missing props in-game.
If it still does not work
- If the tool rejects the input, compare your file extension and the files inside the archive to the input requirement above. Source files inside nested folders may need extra review.
- If the tool reports success but the result does not function, do not assume the file is compatible: inspect warnings, actual output names and their references, manifest files, and version compatibility.
- Review warnings and test the output before putting it on a live FiveM server.
Troubleshooting and safety checks
- No compatible files? Check that the archive contains the required game model or metadata rather than only screenshots, documentation or an unsupported nested source.
- Resource does not load? Review the job report, generated manifest and first server/client console error. Keep original files available to compare.