YMT Generator
Turns loose clothing models and textures into a ready-to-stream addon clothing pack.
Start here
Run YMT Generator on a copy of your source files
PulseConvert → FiveM tools → YMT Generator
Open the workflow: PulseConvert → FiveM tools → YMT Generator. If the tool is locked, check its access notice instead of assuming it is available to your account.
Prepare the exact kind of input listed for this feature: Input: A clothing pack with .ydd and .ytd files. Keep an unchanged backup and ensure you have permission to reuse the assets.
Open the tool page and provide the requested source files and any displayed options. Check that the detected file types match the input requirement; do not replace unrelated files just to make an upload succeed.
Review the resulting files or job details. Expected outcome: Expected output: A clothing resource with the .ymt, metas and renamed files. Verify drawable numbering and shop/metas after generation, then test clothing on the target freemode ped.
Compare the result with your original in a local editor. For resources that load in FiveM, start with an isolated test server; inspect the first client/server console error and test the asset in game before installing it for players.
Practical example
Turns loose clothing models and textures into a ready-to-stream addon clothing pack. Keep the original file beside the result so you can compare what changed.
Before you begin
- Input: A clothing pack with .ydd and .ytd files.
- Sign in to PulseConvert before opening this tool.
- This workflow may use PulseConvert's server-side processing; keep source assets private.
Overview of the setup
Prepare the input
Work on a copy of your originals. Gather: A clothing pack with .ydd and .ytd files. Check that any source asset can legally be reused.
Run YMT Generator
Open YMT Generator in PulseConvert and supply the requested input or settings. Verify drawable numbering and shop/metas after generation, then test clothing on the target freemode ped.
Review the result
Expected result: A clothing resource with the .ymt, metas and renamed files. Read reported warnings, inspect the generated files and try the output in a separate test server or appropriate editor before production use.
Features explained
What each feature does and what to check before publishing or installing the result.
Purpose
Turns loose clothing models and textures into a ready-to-stream addon clothing pack.
Input and preparation
Bring A clothing pack with .ydd and .ytd files. Keep an unchanged copy for comparison and rollback.
Result and verification
Expected output: A clothing resource with the .ymt, metas and renamed files. Verify drawable numbering and shop/metas after generation, then test clothing on the target freemode ped.
If it still does not work
- If the tool rejects the input, compare your file extension and the files inside the archive to the input requirement above. Source files inside nested folders may need extra review.
- If the tool reports success but the result does not function, do not assume the file is compatible: inspect warnings, actual output names and their references, manifest files, and version compatibility.
- This is marked beta/untested. A downloadable file does not establish correct FiveM behavior.
Troubleshooting and safety checks
- Unsupported format or missing files? Verify the input matches the exact type described above and that the archive isn't only a screenshot/readme.
- Output exists but fails in FiveM? Check the resource folder, generated manifest, file references, first client/server console error and version compatibility.