Fix existing resource
Re-check metadata on an existing converted resource without renaming models or changing textures.
Start here
Run Fix existing resource on a copy of your source files
PulseConvert → Fix an existing resource
Open the workflow: PulseConvert → Fix an existing resource. If the tool is locked, check its access notice instead of assuming it is available to your account.
Prepare the exact kind of input listed for this feature: A ZIP of an existing converted vehicle resource. Keep an unchanged backup and ensure you have permission to reuse the assets.
Open the tool page and provide the requested source files and any displayed options. Check that the detected file types match the input requirement; do not replace unrelated files just to make an upload succeed.
Review the resulting files or job details. Expected outcome: Metadata validation/fix results.
Compare the result with your original in a local editor. For resources that load in FiveM, start with an isolated test server; inspect the first client/server console error and test the asset in game before installing it for players.
Practical example
A ZIP of an existing converted vehicle resource. Keep the original file beside the result so you can compare what changed.
Before you begin
- A ZIP of an existing converted vehicle resource.
- Signed-in access may be required for upload and job history.
Overview of the setup
Prepare
Keep an original copy. Input: A ZIP of an existing converted vehicle resource.
Process
Open the workflow and supply the source. Use this mode if you need only meta validation/fixes; do not expect asset renaming or texture changes.
Verify and install
Review the job log and warnings; expect Metadata validation/fix results. Test the resulting resource on a nonproduction FiveM server.
Features explained
What each feature does and what to check before publishing or installing the result.
Source material
A ZIP of an existing converted vehicle resource.
Processing
Use this mode if you need only meta validation/fixes; do not expect asset renaming or texture changes.
Output
Metadata validation/fix results.
If it still does not work
- If the tool rejects the input, compare your file extension and the files inside the archive to the input requirement above. Source files inside nested folders may need extra review.
- If the tool reports success but the result does not function, do not assume the file is compatible: inspect warnings, actual output names and their references, manifest files, and version compatibility.
- Review warnings and test the output before putting it on a live FiveM server.
Troubleshooting and safety checks
- Check input files, supported formats and processing warnings before retrying.
- If FiveM fails to start the resource, review the first console error and verify generated paths and metadata.